Engaging college-age consumers on snacks.com

Bridging the gap between discovery and purchase of PepsiCo snacks for college-age consumers

Outcomes

83% Customer Satisfaction (CSAT) score recorded in user testing.

Applauded by PepsiCo sponsors on strategy and exploration.

Team

6 designers, 2 PepsiCo designers (mentors)

My role

UX Designer. I was responsible for mapping information architecture and prioritizing impactful web pages, consumer journey mapping, initial concept sketching, making interactive prototypes using Figma, user testing, and iteration.

Goal

The goal was to engage college age consumers on snacks.com, resulting in increased conversion.

Possible Impact

Increase conversion for 18M+

by appealing to students enrolled in college in the United States.

Improve brand preference

among GenZ consumers by targeting specific user needs and desires.

Discovery

We prioritized designing features for high-impact web pages.

By mapping core user-journeys, we prioritized the web pages that were core to the consumer's journey to successful purchase. We then analyzed the usability issues and engagement bottlenecks to determine opportunities for feature development.

We identified some pitfalls like limited delivery, and explored opportunities for improvement.

By conducting a codesign workshop with college age populations we could determine user values and needs.

Lack of delivery fulfillment options
No reviews or rating, missing social proof
Variety Packs are valuable, but not well presented
Snack-shopping as a social activity is unexplored

Design and Iteration

We added features to the website keeping impulse-purchase patterns, economical snack preference, and social snacking in mind.

We decided to make this design mobile-first since that is the primary modality for our target users.

Consumers can now choose alternative, immediate delivery fulfillment options.

Originally, snacks.com offered 5-6 day delivery, but snack craving are immediate. A "Get it now" option links directly to other possible shopping options like Instacart or nearby grocery stores. In the checkout flow, availability in these locations is also reflected.

This prioritizes brand sales over channel exclusivity. It captures the user's intent at the peak of their craving, ensuring PepsiCo gets the sale even if Snacks.com doesn't handle the logistics.

1

Consumers can collaborate to choose snacks in the economical variety pack.

The Variety Pack is a 30 snack bag collection priced at bulk rates, but college students usually require lesser number than that. We introduced collaborating on a single variety pack to optimize snack-buying in friend circles via a shared link. The summary screen breaks down individual selections and costs per person. This also provides the opportunity to snack for parties and hosted events, directly increasing Average Order Value (AOV) by leveraging group dynamics.

2

Introducing themed bundles for special occasions.

Users shopping for specific occasions (like "Game Day Party" or "Finals Week") feel overwhelmed browsing 20+ individual brands to build a cohesive set. We created a dedicated page featuring rotating, seasonal 3-pack bundles, such as a "Study and Focus" pack for December. An in-context preview on standard product pages allows users to view bundle details and calculated savings without navigating away from the item they are currently viewing.

This shifts the user experience from commodity shopping to solution shopping.

3

Integrating social media content as social proof

The lack of reviews and ratings on products on the website means no direct social proof. The best source of content for all nuanced data about products in social media. People discover snacks through trending recipes on TikTok, but the journey from social discovery to purchase is unrepresented on snacks.com.

An integrated social feed allows users to get social proof directly from UGC-style content.

4

Impact

We could achieve an 83% consumer satisfaction score on the designed features, meaning higher engagement.

Testing these features with college students revealed an 83% satisfaction score. Most participants also noted that they would return to use these features when shopping for snacks.

Reflection

UGC moderation will be required to ensure positive representation.
Third-party delivery handoffs will require complex integrations for seamlessness.
Consumer products demand close cross-functional collaboration with marketing and content design.
Exploratory concepts in DTC can be treated as calculated bets, validated through structured testing.
Available for full-time opportunities starting June '26

Let's Connect!

Happy to talk about all things design!
Available for full-time opportunities starting June '26

Let's Connect!

Happy to talk about all things design!
Available for full-time opportunities starting June '26

Let's Connect!

Happy to talk about all things design!

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